Capcom plans to integrate AI into its RE Engine to speed up video game development

In 30 seconds
Capcom, the company behind Resident Evil, plans to update RE Engine, its video game engine, with artificial intelligence capabilities. Programmer Satoshi Ishida explained this at Capcom Open Conference RE: 2026, held on October 2 in Tokyo, where he presented the REX project. The idea is not necessarily to create art with generative AI, but to apply it to data processing, programming or bug fixing.
Capcom, the company behind the Resident Evil series, plans to update RE Engine, its video game engine, with artificial intelligence capabilities to improve efficiency during game development.
Programmer Satoshi Ishida explained this at the company's conference, Capcom Open Conference RE: 2026, held on October 2 in Tokyo, where he presented REX, the project through which Capcom wants to turn RE Engine into a "game engine for the AI generation".
According to Ishida, games now handle much larger volumes of data than before, and even the smallest details take up a lot of time. That is why the solution lies in "successfully integrating AI technology into development workflows".
This does not necessarily mean using generative AI to create art or other game assets, but rather applying it to data processing, programming or bug fixing.
Why it matters
Games now handle far more data, and Capcom sees AI as a way to stop losing time on even the smallest details.
Official source: Nintendo Life


