Xbox creates Xbox Labs and connects games with AI agents
IA en un minuto newsroom · Editor: Jon Elgezabal

In 30 seconds
Xbox has a new lab, Xbox Labs, where a small team of games people, engineers and scientists will try out new ideas with players and developers. Sharma, its CEO, ties it to agents: they started out with coding and, she says, games look a lot like that work. The group will offer other developers the tools it builds along the way, and the brand's priorities stay as they were.
Xbox, Microsoft's gaming division, has set up Xbox Labs, a small group made up of game creators, engineers and scientists tasked with turning new ideas into things players and developers can try. CEO Asha Sharma announces it in a memo sent on Tuesday, October 13 to all Xbox staff and published on the brand's news site. Sharma says she has asked Scott, whom the text identifies only by first name, to get it up and running.
The memo ties that work to agents, the AI systems that carry out tasks on their own. According to Sharma, programming was their first big workload since they are able to write software, run it and test it, and video games have many of the same traits. She adds a figure for scale: players put in more than 72 billion hours a year on Xbox games, roughly five times what is estimated to go into writing code around the world. Before running Xbox, Sharma headed product for the AI tools and application infrastructure at Microsoft, according to her profile on the Xbox site.
As a starting point, Sharma cites what has happened in recent weeks: games quickly decompiled and rebuilt to work on machines they were not made for. Windows versions have been translated for Apple Silicon chips or moved into the browser with WebAssembly and WebGPU, the second of which is now close to 90% support across the world's browsers. She also writes that many of the world's biggest games have ended up remixed inside another game's source code. In her view, these experiments call into question old assumptions in the industry, such as the tie between software and hardware or the line between making and playing, and open the way to making good games more accessible, giving old ones a new life and letting more players become creators. She regards them as good for players even when they collide with current business models.
Xbox Labs will work in the open, learn from how people use what it makes and judge its success by whether the number of people playing and creating grows. As it learns, Xbox will share the tools it builds with developers across the industry. Sharma stresses that Xbox's priorities are not changing: the commitments to making great games, to its hardware and to looking after its intellectual property and the communities around it remain, and Labs will let it explore new technology without dropping the work already under way. The memo gives no project names, deadlines, budget or headcount for the group.
Why it matters · analysis and opinion
Agents have earned their place in programming, and this memo points to what may be the next ground: video games, which are also code that can be run and tested automatically. Having the head of a major platform put it in writing takes the idea out of the experiments drawer. The most striking part is that she admits some of those changes clash with her current business and still counts them as good for the player. Almost everything remains to be seen: there are no products, dates or committed money, only an intention and a small team. For a studio, the practical thing will be to check which tools are actually shared and on what terms.
Official source: Xbox · Written with the help of AI: how we make the news


